![]() ![]() ![]() Purple gems lower the armor (defense) of monsters, making them take more damage. Placing these near towers means the monsters slow down to take more hits by towers as they pass by. It's a great idea to place these next to your towers.īlue gems have a simliar effect, only they slow the monsters down. Durring this time, it doesn't move, so it can be hit many times by your towers. Light blue gems shock a creature, giving it damadge and freezing it in place for a few seconds. Poison trails have a new green-gem trap on spaces where the last poison effect wore off, to make your monsters continuously poisoned, so they drop dead before they reach your base. Poison doesn't stack (a poisoned creature that goes over a green gem again doesn't do anything), so it's not beneficial to put them next to one another. You can place traps with green gems all around the track to create a "Poison Trail". Orange, and Red-Orange gems are used for "Manna Farming" It is also capable of wiping out weak aliens that pass by. "Hatred" is the only battle trait that has 10 TLs.The RO gem collects mana from not only it's alien passer-by, but also others around it, thanks to the red splash effect.With this, beacons would appear at the start of each wave at random spots with increasing HP and armor.Before version 1.1, the "Beacon Storm" battle trait was in place where Hatred is.Reward: 9 skill points (including 3 from Glaring) x3 Battle Trait shadow core cost (traits are free in the Steam version).Unlocked by beating Field T6 (flash: Magician's Pouch). x2 Battle Trait shadow core cost (traits are free in the Steam version).10% mana gain multiplier is applied for every lost orblet. Monsters that reach the orb steal the orblets, and try to escape the field with them. Adds 2 + TL (3 - 9) orblets around orb, giving a +3% (Flash version) / +1% (Steam version) mana gain multiplier per orblet.Level 7: -63% decreased duration, +35% more swarmling waves in Endurance mode.Level 1: -9% decreased duration, +5% more swarmling waves in Endurance mode.Swarmlings get -9 x TL% (9 - 63%) slow, freeze, and curse duration.Level 7: +210% armor, +35% HP/speed, +35% more giant waves in Endurance mode.Level 1: +30% armor, +5% HP/speed, +5% more giant waves in Endurance mode.Giants have 30 x TL%(30 - 210%) more armor, and 5 x TL%(5 - 35%) more health and speed.Level 10: +1M% more HP, +7% wave HP increment.Level 1: +50% more HP, +.7% wave HP increment.Monsters start with more HP and get tougher faster, and gives 3x EXP multiplier trait bonus (+90% (Looming), +210% (Glaring), and +360% (Haunting)/level).Wave stones and sparks move 7 x TL% (7 - 49%) faster.Level 7: +126% HP, +70 armor, +7 shield layers.Level 1: +18% HP, +10 armor, +1 shield layer.When a monster is banished (reaches your orb), restores 18 x TL% (18 - 126%) of monsters health, gives it 10 x TL (10 - 70) extra armor, and a layer of shield/level.Gathered mana (via kills, shards, or time) is only awarded at fixed intervals every 10 + 15x (10 - 100) seconds:.Level 7: 3.5% damage resistance per hit (up to 70% damage resistance).5% damage resistance per hit (up to 10% damage resistance) Each hit on a monster increases its resistance to damage, up to 20 hits.Higher difficulty raises monster stats, battle trait shadow core cost, EXP multiplier, and talisman rarity drop range.įrom left to right rows and top to bottom columns of the list. Without it, it's x20.5 for Looming, x47 for Glaring, and none for Haunting. ![]() With the Magician's Pouch on Flash version, max EXP multiplier is x26.8 for Looming, 圆1.7 for Glaring, and x105.7 for Haunting. Battle traits are first introduced in GemCraft: Labyrinth, replacing the game modes from GemCraft Chapter 0: Gem of Eternity. In the Steam version, the traits don't have a Shadow Core cost. They're purchased before the battle and paid upon victory. Additionally, it adds an additional wave (counted after adding waves from selected difficulty). In Glaring it is multiplied by 2 and in Haunting by 3). In the Flash version, each of them cost more Shadow Cores than the previous (1 for the first 2 for the next and 3 for the third and so on in Looming difficulty. ![]() They have a maximum of 7 trait levels (TL). Each level raises the EXP multiplier, based on difficulty (30% (Looming), 70% (Glaring), and 120% (Haunting)). Battle traits modify the battle to make it harder. ![]()
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